[cfe-dev] [CLang] First try
mjklaim at gmail.com
Thu Oct 28 15:28:22 CDT 2010
> Please submit a bug report for that, with full copy&paste of the errors
I'll reproduce the steps and report the problem, ok
> > 3. Then I switch to 32bit "normal" Visual Studio 2010 projects.
> > compiled apparently correctly (wel done guys! :D ). I built directly the
> > Release mode
> > Is the Release mode the final binary mode or is the small size mode
> > final one?
> That is up to you to decide.
> Yes but I meant : if a binary installer was produced for clang, wich
version would be distributed? Both?
> clang support for Windows is flaky at best. It is being improved,
> though. clang support for C++0X is lacking wrt other compilers. This
> creates problems when using VS2010 headers, which enable C++0X features
> by default, and recent libstdc++ when you enable C++0X support on clang.
> Do you mean that activating C++0x automatically forces libstdc++ as std
library? If that's so, I think I'll simply do that on all platforms.
(And I'll try a bit of the EASTL bits that are out now - the full release
might happen soon : http://www.ogre3d.org/forums/viewtopic.php?f=16&t=60885
> > a. I might have not looked at the right documentation but I couldn't
> > find a way to try activate C++0x features in CLang. I know there should
> > only minor support for this at the moment, but is there such a command
> > parametter?
> Yes, the same as g++: -std=XXX (where XXX is c++0x, for instance.)
Thanks, I'm not really familiar with g++ for the moment (learning on spare
time at the moment) so I didn't guess.
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