[Seminar] Graphics seminar: Fast exact and approximate
geodesics on meshes
Jingyi Jin
jingjin at uiuc.edu
Tue Apr 26 10:14:37 CDT 2005
Hi everyone,
In the same seminar tomorrow, I will present another SIGGRAPH'05 paper,
named "Fast exact and approximate geodesics on meshes". The following is the
original paper abstract:
The computation of geodesic paths and distances on triangle meshes is a
common operation in many computer graphics applications. We present several
practical algorithms for computing such geodesics from a source vertex to
one or all other vertices efficiently. First, we describe an implementation
of the "single source, all destination" algorithm presented by Mitchell,
Mount, and Papadimitriou (MMP), and demonstrate that it runs much faster in
practice than suggested by worst case analysis. Next, we extend the
algorithm with a merging operation to obtain computationally efficient and
accurate approximations. Finally, to compute the shortest path between two
given points, we use a lower-bound property of our approximate geodesic
algorithm to efficiently prune the frontier of the MMP algorithm, thereby
obtaining an exact solution even more quickly.
Jingyi
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